[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: The Best Technologies Don't Win
A thought experiment on directing the evolution of web systems: http://people.clarkson.edu/~bolltem/Papers/ChapterChaosandBifurcationCon tr.pdf If we are specifying systems, we are targeting markets. Given that the web is a chaotic system, we rely on local continuities (predictable behavior over short time cycles) to transport the ideas we want to develop. This is the low-energy approach. If we are to do this without creating environmental monsters, shouldn't we "trade time for energy". The critical problem is knowing when to apply feedback. How can the low-energy approach be applied? Isn't it better to build and prove a prototype away from the community and get feedback at exactly the right time? First mover advantage is an advantage only to the first mover. Starting a project out by getting the largest buy-in first (eg, creating lots of liaison relationships before there is a single line of running code) is possibly the worst way to evolve the environment/market into which one is fielding. Open source and open standards might actually be harmful if they open up too fast and too large. That may be why Adobe is so successful and why standards such as X3D are so tough to kill (small numbers of developers over longer time cycles with a selected number of iterations). That is what makes them tough. "...considering the exponential growth rate of such errors from an optimistic standpoint, a vanishingly small energy input has the potential to yield a wide range of outcomes. The problem of programming when and how much those perturbations should be applied is the targeting problem." len
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