[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] Re: Feasibility of "do all application coding in the XML langu
Mukul, Re: your examples - #1. Complex Business Logic. I've actually found that if you break business logic down into state transitions, XML-based solutions are actually more effective there than Java ones are, in part because of the templating capabilities of XSLT, in part because it makes changing business logic simply a matter of changing a particular set of pragmas in an XML document (I've done some very sophisticated BL type work using ISO schematron, for instance). #2 Game Programming. Again I'd differentiate here between the rendering modules (which I would agree should be handled only via imperative code because of processing speed limitations, though it should be pointed out that OpenGL is for the most part a declarative language) and game logic, which I'd argue is a specialized case of #1. Note even here, though, most game engines maintain declarative data objects with very low level (CRUD type) APIs, rather than maintaining the overhead of a full OOP object for every entity instance in the game. I wouldn't necessarily use XML here, but that doesn't mean that what's involved isn't defined within the context of a declarative state diagram and timed transformations on those diagrams. #3 GUI Programming. Er, um ... given the migration to HTML/AJAX based systems of nearly all GUI-based applications, I'd question this. JavaScript/AJAX may be involved, but again its a relatively simple mapping in both cases to turn external JavaScript working on objects into internal JavaScript bindings to a declarative (XHTML or HTML) environment. My suspicion is that by by 2015, imperative GUI programming will be rare. -- Kurt Cagle -- Editor, http://xml.com -- O'Rielly Media On Mon, Dec 1, 2008 at 8:50 AM, Mukul Gandhi <gandhi.mukul@g...> wrote: Hi Roger, -- Kurt Cagle Managing Editor, http://xml.com O'Reilly kurt@o...
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