|
[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: Word 2003 schemas available
See inline below. I am not sure we really disagree to a deep extend, but here it is anyway :-) Best regards Michael > -----Original Message----- > From: Bullard, Claude L (Len) [mailto:clbullar@i...] > Sent: Tuesday, November 18, 2003 11:59 AM > To: Michael Rys > Cc: xml-dev@l... > Subject: RE: Word 2003 schemas available > > Short form: some applications need a binary. The > may not need XML and may not benefit adequately from > a binary form of true XML, but since they choose XML > and they need a binary, they may not get what they > need from XML specifications and will pursue independent > development anyway. Control should only be applied > where control is useful and that is my input to the > W3C binary interoperability group. Don't develop what > won't be specifically useful if it won't be generally used. [Michael Rys] I think I agree. And since my premise is that a single binary format is not generally useful in an open interop scenario, I feel they should not develop anything... > len > > Long form follows: > > From: Michael Rys [mailto:mrys@m...] > > >If you are concerned about interoperability in loosely-coupled systems, > >then more than one interop format is bad. I define the scenario as: I > >publish information, that is being used by applications that I have no > >knowledge and control over and applications operate on data from sources > >that they do not know and have little control over (except for coaxing > >them to provide some data) without having to perform lots of apriori, > >high-level negotiations. > > My problem with that definition is that it ignores certain facts. A > format handler needs to be predictable; otherwise, how would I know > which one to buy? So an HTML handler renders HTML and can do it > loosely, but the market doesn't like that and spent a lot of resources > trying to lock down the presentation through extended means such as > CSS, and in many cases, simply surrendered to IE. This is not a critique > of IE; it is just an obvious fact. In the case of VRML, failing to > get rendering and behavioral fidelity (and these are not the same), > caused the same behavior in the market. Eventually Cosmo dominated > although the market collapsed. With X3D, the designers learned their > lesson and created a standard based on the abstract object model > and then and only then the encodings. In effect, for some classes > of application, loose coupling is a myth. What is not known and > is not effectively knowable is what is supported by a given platform > at a given location when a user at that location selects a page to > download. XML didn't solve that problem and can't. [Michael Rys] XML does not solve this problem. But it enables repurposing of data in new ways, which HTML, due to its limit semantic richness did not do a good job. Obviously, you can define XML vocabularies that are better suited or less suited for repurposing. > >If you start having more than one format available, then you start to > >have to support more than one format on both the client and the server, > >start to have some negotiation protocol to say, what format you prefer > >etc. If you only have one format, then this becomes much simpler, and in > >my opinion often more efficient. > > Simpler yes, but efficiency is a local politic controlled, in some cases > by a local policy. In short, it varies by application. There is not > an efficient one size fits all, just a one size fits most even if not > comfortably, somewhat like the old Russian fashion show commercial. > > It can be more efficient but the application designer is not relieved > of the creation of the abstract object model particularly if the > handler has both dimensions of rendering and behavioral fidelity. [Michael Rys] The problem is that if you start to need to support tightly-coupled negotiation protocols to figure out what format you have to send/you are getting, you add complexity. As you do if you have more than one inter-op format. I fear that splitting the interop story of XML into a textual and Infoset-based/binary representation, we are going to get the "divide and conquer" effect that in the end will make XML just another ASN.1: a niche model that does not deliver the interop it promises and we will be back to lock-in. > >Also note that at least communication overhead in distributed > >environments can be addressed by lower level compression formats "on the > >wire" such as MNP-5 that are transparent to the transported XML. > > Noted in the early VRML debates on binaries some years ago that settled > on gzip because it was the sweet spot at that time, or so we thought until > the customers began to rally for a binary. > > >To address your cases: > > >1. Real time 3D: Do you really consider this a loosely-coupled scenario? > >It depends. If you can live with network latencies etc, it may well > >loosely-coupled. > > Network latencies are only a big problem for updates in shared worlds. > Even for monoworlds, the size of the VRML/X3D file is mostly the textures > and these have > to be cached in local libraries (eg, Universal Media) or downloaded. > For that reason, X3D and others have a "Start when loaded" feature. > XML isn't the problem as you note, nor is it much advantage. It adds > size but since the infoset abstraction isn't part of the X3D > specification, > not much else. Even editor support is dicey because graphics editors > rely on hand to eye identification and recognition. It is a touch > and feel art similar to layout in a page renderer, but much more > complicated. > > >However, in that case, the XML on the wire is a small > >part of the cost. If you want to repurpose VRML for other uses than real > >time 3D, you should be happy about the use of XML and see it as a > >trade-off. > > Can and do. Repurposing is dodgy though when a format includes > behaviors. Thus the MID. Thus XAML. VRML/X3D mixes behaviors > into the client language and for real time, that is essential. > I think if anyone starts attempting to make libraries of repurposable > XAML, they'll encounter similar issues. > > >Also without knowing what they consider the speed bottleneck > >and the general scenarios beyond VRML, it may be that a binary format > >just doing real time 3D may be better than XML. But I have a feeling > >that the real perf issue is not the parsing of the XML, but the general > >transport latency... > > It isn't the parsing typically. The problems of real time 3D are > in synchronization in a multi-player model of operation, and keeping > rendering rates around 15fps in the low range, and at least 30 at > the sweet spot. Consider that real time 3D simulation has to > preserve the 'reality paradigm' in games, so loading bits into > and out of the scene without breaking the action to resync all > of the clients is a bear. Think of the scenes in the Matrix > where they freeze the action so the machine can catch up to > the human's unpredictable actions. So one gets speed wherever > one can find it and the parsing is not offlimits, but is as > you say, a tradeoff. > > >2. No. XAML is using the XML representation to be interoperable and > >usable in a loosely-coupled scenario. The application that compiles XAML > >into a UI is only one application. You could potentially use the XAML > >format for totally different purposes (like transforming it into another > >XML markup that does the same or something different). The compilation > >aspect is not part of the discussion about using "binary XML" vs true > >XML. > > Interesting and noted. That was the MID reasoning as well, but > compilation > for performance was required. Interpreting MID and I assume XAML, is a > non-starter outside the editing suite. > > >3. See above. In addition, couplings that are more tight normally tend > >to be based on a controlled environment where specific additional > >protocols exist to exchange information. In those contexts, it may make > >sense to use some scenario specific binary encoding. > > See response above. I think you are being disingenuous. One can > disregard > these considerations precisely because the controls have already emerged > in the forms of standards and specifications apriori. It is the > non-standard > use or reuse that your description applies to. XML is a hedge against > uncertainty. > > >For example, a database server that serves XML through a variety of DB > >APIs may decide that it off-loads some of the serialization of the XML > >to the API layer (or even only expose a reader interface). In that case, > >if the client communicates that it understands the binary format > >provided by the server in some way or the server says, if you are API X > >I trust you to understand the binary format, then you use binary format, > >but otherwise I give you the textual XML. However, this is a > >tightly-coupled system since the server and clients know each other, the > >user of the API still sees only the XML and the binary format is > >optimized for this scenario (which may not work in another scenario). > > Note that you are dropping down a scale dimension or two for your > example. Client/server != web client/web service. I'm not sure > the same is true above the scale of the local system. In fact, > the more one is loosely coupled, I think the more one has to be > negotiating. It is just the humans who are negotiating offline > and the machine therefore, can blithely be unaware. [Michael Rys] I dropped down since on that level, you are really not loosely-coupled anymore. On the higher-level, you want to have negotiation on the semantic level and share the syntax and not have syntax negotiation as well. > Thanks Michael! > > len
|
PURCHASE STYLUS STUDIO ONLINE TODAY!Purchasing Stylus Studio from our online shop is Easy, Secure and Value Priced! Download The World's Best XML IDE!Accelerate XML development with our award-winning XML IDE - Download a free trial today! Subscribe in XML format
|
|||||||||

Cart








