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RE: When parsing speed matters (was Re: No XML Binar

  • From: "Len Bullard" <cbullard@h...>
  • To: "'Robert Koberg'" <rob@k...>
  • Date: Sun, 25 Feb 2007 21:55:46 -0600

RE:  When parsing speed matters (was Re:  No XML Binar
No... little 3D only.  Us po' folk have to have voice too.  Ain't that why
we have a republic?

One tends to post to the content type one is working on, Rob.  The trends in
3D systems interest me a) because of a long fight for 3D and XML b) because
this is where something new is emerging in the WWW that is aggregating many
different technical trends but in a different wrapper.   There is an article
at CNet about searching SL.  Tony Parisi makes a cogent comment that if they
actually used the web infrastructure instead of being a private subnet, they
wouldn't have to reinvent searching for their own content.  There are also
some neat ideas about how being in a 3D world can add different utilities to
what we use searching for.  As I've said before, proximity is an emergence
engine in the same way a topical vector model indexes text.

But the costs and impacts of big server farms affect everyone. It's an
"inconvenient truth".

len


From: Robert Koberg [mailto:rob@k...] 

top-posting in honor of len:

Uff... are you some kind of lobbying/PR/marketing arm of Big 3d?


On Sun, 25 Feb 2007 15:03:27 -0500, Len Bullard <cbullard@h...>  
wrote:

> Only that the cost of electricity and taxes for the server farms will  
> push
> the private subnet systems service vendors to look around for cheaper
> systems just as you say.   Scaling up systems like SL may become too
> expensive.  One wonders if the peer-to-peer VR systems like Croquet and  
> the
> client-side systems with proposed network sensors are the better bet.   
> Not
> all decisions are driven by the technical considerations of performance.
> Thermal costs are not friendly to the growth of the web without some  
> serious
> rethinking of server-side systems.
>
>
> len






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