[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: XML-based Automation (Was: Zen or Games?)
Agreed and Sowa has said on the CG list that the XML syntax is suboptimal. But he agrees that the tool economies are good. So as X3D did, he is looking into multiple encodings. There are problems there too, but also advantages. We can appeal to the network effect. From here, it looks like one of those unexplored applications of the technology that someone will have to do the ground work for. And can't easily patent. :-) len -----Original Message----- From: Hunsberger, Peter [mailto:Peter.Hunsberger@s...] It definitely makes sense to me that you could do this with XSLT (whether that would be the best language is of course another issue). In the past I've promoted using XSLT as a form of rules evaluation engine on the Cocoon mailing list. It has all the basic pieces you need and using XML as a way of building stack frames (or whatever you want to call your rule contexts) seems relatively simple compared to some of the alternatives. To me the biggest issue is the verbosity of XSLT, once you get past that it makes a pretty nice way to write an approximation to an expert system (in the AI sense, not the human sense!)...
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