[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] Re: DOCTYPE (was Re: Announcement: SAX 1998-01-12 Draft)
len bullard wrote: > > For those who might have missed it, > the VRML Consortium has approved a > working group to look at issues > of a binding of VRML, XML, DHTML > and DOM. Rob Glidden is heading > up the effort which kicked off > last week with a meeting in San Jose. I've already responded personally to a note from Chris Marrin, who had been informed about my VRML as SGML work (see "http://www.drmacro.com/vrml"). Transliterating VRML nodes into SGML syntax is straight forward (at least for 1.0, don't know about 2.0 'cause I don't know what it looks like). Using XML for VRML is an excellent example of how SGML architectures can be put to use. For example, assume we have a VRML architecture that defines element types corresponding to the node types in VRML, e.g., Cube, Cone, Light, etc. A plain vanilla VRML document might look something like this: <?XML 1.0?> <vrml-world version="1.0"> <cube> <width>100</width> <height>100</height> <depth>100</depth> </cube> </vrml-world> Now say you want to define your own specialized VRML node types. Within an XML context, you can do this with architectures: <?XML 1.0?> <?IS10744:arch name="VRML" dtd-systemid="http://www.vrml.org/vrml.dtd"?> <vrml-world> <big-block VRML="cube"> <width>1000</width> <height>1000</height> <depth>1000</depth> </big-block> </vrml-world> I've now "subclassed" cube into the type "big-block" without obscuring the connection back to the VRML-defined types. I still have to do all the definition of my big-block type--I don't get any syntax shortcuts, but you can't have everyting [I realized recently that this is very much like the "implements" feature in VB5--it lets you declare conformance to an "interface" defined elsewhere, but you still have to provide all the parts locally because VB5, like SGML architectures, is not truly object oriented in the purest sense.] With today's tools, all I have to do to make a working world out of this second document is write a Perl script or DSSSL spec or whatever to generate the appropriate VRML from the SGML version of it. It's not very hard because the transformation is so simple. I think that could be pretty useful, especially once VRML browsers let you associate presentation styles with element types. After all, rendering 3-D objects is not fundamentally different in the abstract from rendering 2-D objects, it's still a matter of apply presentation style. So why shouldn't XSL be just as useful for VRML worlds as for 2-D documents? Cheers, Eliot xml-dev: A list for W3C XML Developers. To post, mailto:xml-dev@i... Archived as: http://www.lists.ic.ac.uk/hypermail/xml-dev/ To (un)subscribe, mailto:majordomo@i... the following message; (un)subscribe xml-dev To subscribe to the digests, mailto:majordomo@i... the following message; subscribe xml-dev-digest List coordinator, Henry Rzepa (mailto:rzepa@i...)
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