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[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] Re: In praise of SVG
David Brownell wrote: > > Not till you count the rest of the 3D primitives that don't > make much sense in a 2d environment, no ... I can't quite see > the relevance of light sources and shading models in 2D! ;-) Because you only have to build the model once, set the lights, then animate motion to get all of the cool effects. You can do a lot with 2D, but you have to understand more to get effects that come about serendipitously in 3D. 3D can have audio that does what you can't do without a lot of experience in 2D. IOW, it all comes down to the fact that the screen is moreorless flat regardless, but a 3D set of objects are a lot more interesting, and easier to make more of at less cost. Cameras, viewpoints, multiple lighting sources, etc. are a slam dunk to work with in 3D. len *************************************************************************** This is xml-dev, the mailing list for XML developers. To unsubscribe, mailto:majordomo@x...&BODY=unsubscribe%20xml-dev List archives are available at http://xml.org/archives/xml-dev/threads.html ***************************************************************************
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