[XSL-LIST Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: Qualified variable names
I have copied this comment into the Bugzilla log so that it doesn't get lost when the time comes for detailed design. Michael Kay http://www.saxonica.com/ > -----Original Message----- > From: Dimitre Novatchev [mailto:dnovatchev@xxxxxxxxx] > Sent: 10 November 2008 14:44 > To: xsl-list@xxxxxxxxxxxxxxxxxxxxxx > Subject: Re: Qualified variable names > > On Mon, Nov 10, 2008 at 3:04 AM, Michael Kay > <mike@xxxxxxxxxxxx> wrote: > >> I've often thought Final and Abstract type modifiers would > be useful, > >> maybe now would be a good time to submit a proposal for 2.1. > >> > > There is a sketched proposal at > > http://www.w3.org/Bugs/Public/show_bug.cgi?id=5312. Feel free to > > comment on it within the bugzilla thread. > > This proposal is extremely important. Its incorporation into > XSLT 2.1 would provide the capability to have separately > compiled libraries (as opposed to a main stylesheet == > "separate application") of functions. > > I have a remark about making sure a specific mode in the > module cannot accidentally be selected (this is not the same > as overriden !) by an external template with > mode="#all" > > The existing text ( (d) in the Description, and (f) in the > second post by Dr. Kay) does not rule out such a possibility. > > In particular, there is a need that a mode with a name > defined in the module be accessible, but only *by name*, to > exteranal <xsl:apply-templates> instructions. At the same > time, any external <xsl:template> that has > mode ="#all" > should not be available for selection in a mode defined in > the specific module. > > Cheers, > Dimitre Novatchev > > > > > Michael Kay > > http://www.saxonica.com/ > > > > > > > > -- > Cheers, > Dimitre Novatchev > --------------------------------------- > Truly great madness cannot be achieved without significant > intelligence. > --------------------------------------- > To invent, you need a good imagination and a pile of junk > ------------------------------------- > Never fight an inanimate object > ------------------------------------- > You've achieved success in your field when you don't know > whether what you're doing is work or play
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