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> -----Original Message----- > From: Len Bullard [mailto:cbullard@h...] > Sent: Monday, September 03, 2007 22:49 > To: 'Alessandro Triglia'; 'Michael Champion'; '[Public XML Dev]' > Subject: RE: Article on nytimes.com about Microsoft > > That makes sense. Sun was an early and faithful supporter of > X3D. I may be wrong but as I recall, Sun played a major role > in Fast Infoset. Correct me if that is an error. They did. The joint ISO/ITU-T ASN.1 group developed the Fast Infoset standard (X.891) and the Fast Web Services standard (X.892) almost in parallel in 2003-2005. Fast Web Services uses a schema-based compression method based on a standard mapping from XML Schema to ASN.1, and therefore it is very efficient but works only with schema-valid SOAP message infosets. Fast Infoset is completely generic and works with any XML infoset corresponding to a namespace-well-formed XML document (potential or actual). Alessandro Triglia OSS Nokalva > > I haven't been able to dig into it because of the day gig and > the 3D hobby work has been chasing down a pick bug that > turned out to be a texture out of > sync with the tree. I'll be interested in testing the load > time though. > River of Life is texture heavy, uses a lot of inlines, and > has some medium > complex scripting. Load time even off local resources is > still too long > although part of that is the number of wav files I'm using. > Compared to sound, XML is trivial in size but building the > objects isn't. I need to read the use cases to find out > where binary is helping the most. > > I'm glad to hear there is a .Net component. I spend a lot of > time inside that framework. When the current project gets to > the field, I've some ideas for applying X3D to solve some of > the nasty problems of NIEMS systems (not virtual worlds > applications; visualization for command and control analysis). > > len
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