RE: Why XML for Messaging?
The rich clients seldom discussed here are the game and real time 3D clients. XML is trapped here in a document/forms mindset due to our origins in document and database technologies. The simulation and game clients are rich, use messaging, and transfer objects. Distributed systems such as XMSF are already doing much of this. The Blaxxun SharedEvents extension is already doing this. The language of the next generation is the language of the *viewpoint* (not a philosophical viewpoint: a virtual camera++). Thus, not XAML or XUL. The race to rewrite that into another terminology, put out white papers, claim invention and patent common practice is on. len
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