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[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: Beyond Ontologies
From: Didier PH Martin [mailto:martind@n...] >I probably have the wrong model but, in my mind, a role playing games are >involving humans playing roles, the machine is there only as a kind of >scorecard. Most of the system's state modification is based on the behavior >of the people. Is that what you have in mind? A kind of "matrix" where >humans helps to resolve some problems? To resolve two proposition about the >same resource from two different agents (i.e. a document classified by a >search engine and containing an RDF description) how do I use an RPG to >solve that problem? Would that matrix interested to solve my problem? Can >you help me understand your ontology and why you reach such conclusion, I am >lost, I do not know why you came to that conclusion. Len Replies: I discussed many topics in the last mail. I'll try to make this short: 1. Some of the players are human. Some are avatar endowed agents. Both can shape the environment. The avatar agents could represent ontological viewpoints. Complex, but doable. In living RPGs which have been used by policy makers since the 60s, a director set the situations and changed the circumstances for the role players to reveal different aspects of the conflict. After some number of plays, most of the facets of the conflict would be illuminated. 2. If the matrix reveals a conflict, any resolution strategy will have to first determine if the conflict is real or superstitious, say, connotative or denotative differences. 3. An RPG is not an efficient way to solve the conflict, but then what is? Again, we could get the humans together and ask them, but as the debates here and in the TAG have demonstrated, some terms will have a consensus definition, and others will come down to 'I am on the TAG, I wrote this or that and know him or her, and you should ignore all other comments but mine and those that agree with me'. IOW, authority by proclamation. This is not too different from the RPG. The list members are playing a role-based game, assume rights and privileges based on role, and have strategies for coming to a faux consensus or a real consensus. The result of that will be a document in which some terms will be widely embraced, and other sections which will be largely ignored. It isn't wrong; it is the best the process can create. Again, the jam bands. The Semantic Web cannot resolve a set of equally probable choices except to rig the game so that some choices are more equal than others. We can know the orbits of the terms and the attractors that they orbit, but predicting which choice is correct in a given time slice requires one to finesse, cheat, step outside the system and fix a value (what the RFP director does). In short, is there a way to make the two search engines play each other? I know that sounds far-fetched, but most innovative solutions are hard to distinguish from fantasy except by having an implementation strategy. len
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