RE: Why 3D Redux?
Mine too. It is a favorite of mine because not only is it as accurate a historical recreation as I've seen on the web, one can move around inside the capsule, speed up the event watch it in human clock time, run it again, and so on. They took a real event and simulated it. Neat and educational when combined with the biographical information. Now link that to even deeper information sets (eg, engine design, why have the Soviet engine designs succeeded for so long), and it is a fine site. Theatricality would be adding a love interest. We did that for Irishspace but killed her off in the prestory and left only her work. :-) The trick is to think beyond a 2D animation or a movie, a set of still linear frames, and learn to work inside a data set that is more complete. Applicable to all situations? Of course not. Better than what we get if we don't learn to work outside of flatland, definitely. I'm not particularly religious about it but it is exciting stuff and on a web that is boring as a trip to the lake with great grandma, that has value. <aside> I believe that innovation and the next big thing will not be found inside the confines of the web usability standards. I believe that is where one retreats to once one has a market to protect. Only as fast as the slowest runner is not a competitive race. Even the browser vendors know that. The usability standards have to keep up with innovation, not the other way around. </aside> "Anything worth having is worth cheating for." W.C. Fields len From: Thomas B. Passin [mailto:tpassin@c...] I must be luck, it worked on my version on IE (6.0.2800.1106, SP1). Pretty nifty.
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