[Home] [By Thread] [By Date] [Recent Entries]
Yep. X3D/XML models so far depend on cross-translation to the VRML97 syntax for a renderable model given that there are no native XML X3D players yet. It is ugly but does have one good side effect: it proves the identity (one to one mapping) for ISO. There is an open source player in the works (God bless the volunteers for the web). Then it becomes an issue of tool-appropriateness. You really don't want to build real-time 3D in an XML-only editor; you want a rendering window that enables you to pick and manipulate objects then updates the XML treeview automatically. VRML editors have worked like that since V-Realm. But using XSLT to downtranslate from a semantic model to a renderable model is a joyful thing. I assert that for authors who need to create say, animations of stories, this is the way to go and will be the way we finally unlock the box for compelling, less boring, web content. Paul Fishwick's group at Univ of Fla is working on that. The orignal concepts for HumanML were based on that idea. Anything taggable is renderable if mappable. That won't make it automatically comprehensible, but hey, that is the art of XSLT design work. len -----Original Message----- From: Jonathan Perret [mailto:jperret@n...] len wrote : > Urrrp. My mistake. RTF reverses the roles of the > curly and the slash. > > > I've written db scripts to output this stuff. Somewhat like > bagging tigers. HTML was a heckuva lot easier. I use XSLT to generate RTF. I've never tried bagging tigers, but I'm sure it can't be much enjoyable than this.
|

Cart



