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[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] Re: XML multimedia specs -- help for the bewildered, please?
I've never found anything particularly compelling about 3D on the Web myself, but I do know there are some very serious VRML fans out there. I'll wait the ten years or so it will take for them to sort through all these issues before I take it seriously. I don't see why there should be any implementation issues regarding other rich media, particularly vector art. SVG has been adopted by the W3C as a proposed recommendation. If companies such as Macromedia and Microsoft won't adopt it, that's a political, not a technical issue. If they're waiting for the recommendation process to complete its cycle, that's a reasonable decision, and it would be unfair not to mention that both companies are represented on the final draft that emerged as a CR. In fact, the roster of companies allegedly behind the SVG spec is one of the reasons for some guarded optimism on my part. Chuck White CEO The Tumeric Partnership http://www.tumeric.net work: 415-585-4178 chuck@t... ________________________________________ Author, Mastering XML, Premium Edition Sybex Books, May, 2001 http://www.javertising.com > It's simple: comply and compete. XML has nothing > in the way of semantics, real time 3D interoperability > depends on semantics for behavioral fidelity. A single > source codebase is the sword cut to the Gordian Knot > of interoperation and behavioral fidelity. Vendors such as > Macromedia recognize the conflict for what it is. > > The X3D effort is being revamped. XML is still there > as an encoding, but the emphasis appears to be changing. > To what is somewhat undetermined. A closed Browser > Working Group has been announced with details on the > W3DC homepage. There was heavy resistance to changing > the syntax of VRML (what X3D is basically) and more to > the idea of using the DOM. This has to be overcome > with reliable conformant performant implementation. > So far, no one has stepped up to that except the > Xj3D group. > > XML doesn't add much to the issues > of ubiquitous real time 3D at the browser level. > On the front end (transformation of data sets > for visualization and high level authoring > languages) it can be very useful, but at this time > 3D is mired in the interoperation, fidelity, and > ubiquity of rendering plugins. > > Note: Microsoft has yet to field a successful > real time 3D application. It seems to be a > dead spot in their pool of otherwise enormously > successful applications. My guess is that they > may acquire rights to one of the VRML survivors. > Their own Chrome effort which was the incindiary > that illuminated XML in the 3D universe died a > quiet ignominous death. Someone ask why. > > Other issues: why 3D at all? > > Without very good authoring tools, real time 3D is > very costly to build and worse to maintain in the > face of inconsistent browser behavior. Complex > content such as demonstrated by the IrishSpace > project isn't viable until those challenges are > met and overcome. If all you need are rotating > objects, you don't really need real time 3D. If > you want to build large integrated worlds, say > compelling entertainment applications, real time > 3D is a good bet. The authoring tools must enable > easy production and intergration of 3D audio, > avatar behaviors, movie or storystyle framework > scripting, and over time, should incorporate the > voice technologies being pioneered at AT&T to enable > reuse of live and deceased actors voices. > > Then you need a much larger and more productive > talent pool. 3D is hard. Weirdly, it is easier > than 2D but no one notices. > > Len > http://www.mp3.com/LenBullard > > Ekam sat.h, Vipraah bahudhaa vadanti. > Daamyata. Datta. Dayadhvam.h > > > -----Original Message----- > From: Chuck White [mailto:chuckwh@p...] > > As for 3D, currently, there are two areas of activity that I'm aware of (but > there may be more): the X3D spec you mentioned and a 3D language being > pushed by Viewpoint and Adobe > (http://www.viewpoint.com/developerzone/5-0.html). Naturally, these groups > don't seem to be working together, but I could be mistaken. > > I don't know if this helps at all, or if this just served as an opportunity > to voice my displeasure over the way companies handle spec development. If > it's the latter, my apologies, but these things need to be said from time to > time. > > ------------------------------------------------------------------ > The xml-dev list is sponsored by XML.org <http://www.xml.org>, an initiative of OASIS <http://www.oasis-open.org> > > The list archives are at http://lists.xml.org/archives/xml-dev/ > > To unsubscribe from this elist send a message with the single word > "unsubscribe" in the body to: xml-dev-request@l... >
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