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[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: XML multimedia specs -- help for the bewildered, please?
I don't mean representation of the 3D, but representation of other concepts that are then visualized in 3D by transformation. XML can be used for that, but this is saying nothing more than what has been said often, that DOM is most useful for the authoring side of the process and when working directly with the rendering language, not that useful. Wrapping tags around large sets of numbers isn't that powerful. It is worrisome to see designers insisting on seeing XML tags as quasi-objects and just as worrisome to see them insisting on using objects for any task. There is a lot of wreckage on the gazenta side of Moore's Chasm. Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -----Original Message----- From: Justin Couch [mailto:justin@v...] I disagree completely. I think XML [expletive deleted] as far as 3D representation is concerned. While I think it works well with 1D and 2D representation, 3+ dimensions it is woefully inadequate for. Dealing with large datasets (eg sci-viz of hundreds of thousands of data points) and with strict time synchronisation is a problem (SMIL is less than useful for most realworld tasks). The strict linear heirarchical model is not capable of adequately representing the requirements of a 3D rendering system or dealing with compositional aspects (building and delegating/deriving scene functionality in an OO-style manner).
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