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RE: XML multimedia specs -- help for the bewildered, please?

  • From: "Bullard, Claude L (Len)" <clbullar@i...>
  • To: Dylan Walsh <Dylan.Walsh@K...>, xml-dev@l...
  • Date: Wed, 15 Aug 2001 08:06:37 -0500

RE: XML multimedia specs -- help  for the bewildered
That's low level like OpenGL, not a 3D application 
language.   I can't see anyone working at that 
level without big team support, so for the web 
that is a non-starter. XBox is a box and they will have to 
get a lot of company loyalty to take on the 
far more successful Playstation. Meanwhile Sony is 
ensuring that their web content works seamlessly 
in Playstation.  MS could leverage a VRML system 
such as Parallel Graphics Cortona.  That is an 
MS-friendly company, does excellent work, and 
integrates nicely with Active products.

To get into the application market, MS needs a 
browser plugin and a more generalized environment 
for content creation.  Chrome was a very public 
flop.  To be fair, real time 3D tags inside an HTML 
framework isn't the way to go, so at least they put that 
proposition to rest for awhile. 

Len 
http://www.mp3.com/LenBullard

Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h


-----Original Message-----
From: Dylan Walsh [mailto:Dylan.Walsh@K...]

I would not agree - Direct3D (and DirectX in general) has been
instrumental in allowing Windows to be the dominant gaming OS. And
Microsoft have launch many successful 3D games using that API. If the
XBox succeeds it will be the icing on the cake for them.

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