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[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: XML for Online Games
> I don't think it's actually XML, just something that looks > like it. After all, > they point out that: > > > Though we're using the basic ideas of XML, we haven't > poured over the XML > > specs in ultimate detail. We don't actually need to comply > to the XML specs. > > Thus there may well be other things we do in our system > that's off-spec. They certainly haven't poured over the XML specs in detail, but what are they doing that's off-spec? They say the differences are that they don't use DTDs (which they don't have to), internally they use their own 'schema language', and they don't declare their namespaces, but do use what looks like namespace prefixes in the sample on the same page where they make these statements. Expat parses that sample without errors or warnings. Linda > and: > > > Though we have used XML as a general model, we haven't > stuck rigidly to the > > XML specifications. Instead, we've struck a middle ground > which we think is > > ideal for our games. A few notes on how our XML differs > from the specs: > > Our XML? That's a bit cheeky. They seem very gung-ho about > XML - it's odd that > they don't go the final yards. They shouldn't be claiming to > use XML - they > really just use pointy tags. > > > -- > Regards, > > Marcus Carr email: mrc@a... > ___________________________________________________________________ > Allette Systems (Australia) www: http://www.allette.com.au > ___________________________________________________________________ > "Everything should be made as simple as possible, but not simpler." > - Einstein > >
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