RE: Realistic proposals to the W3C?
Build a sample implementation that can be used as a test article and you are done with the code. You do have to document the expected results particularly with regard to performance or other requirements will conflict. We are still wrestling with that in VRML/X3D. For example, DOM is good, but is DOM fast enough for a real time 3D display list even if indexed? We are waiting on sample implementation results. If we used normative code, we might build a standard that deserves to be ignored. By building samples, we get to choose object models. A reference implementation is a step backwards into proprietary software. A test article is a means to determine conformance. Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -----Original Message----- From: Daniel Veillard [mailto:Daniel.Veillard@w...] Sent: Monday, October 16, 2000 2:17 PM To: Matt Sergeant Cc: Clark C. Evans; Mike.Champion@S...; xml-dev@l... Subject: Re: Realistic proposals to the W3C? On Mon, Oct 16, 2000 at 08:33:23PM +0100, Matt Sergeant wrote: > On Mon, 16 Oct 2000, Clark C. Evans wrote: > > > > CLARITY OF SPECS > > > > > > Insist on an open source reference implementation? > > > > Absolutely. Only, call me strange, but I would go > > one step further and say that the reference > > implementation *is* the recommendation and that > > any other explanatory documents are secondary. > > No! Please god no. yes I second that. sorry but all attempts at simply building "reference code" was just an exercize in insanity ! I would not make the software normative ...
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