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[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: XML for Online Games
Bullard, Claude L (Len) writes: > BTW: using XML in games is not that novel. The > X3D effort has an XML encoding and can be applied > to games, there is a talkingHead application that > uses XML, and extending the persistence of games > via XML serialization is a straightforward application. > The latency issues are a much harder problem > than picking XML for message formats. The freeware flight simulator FlightGear uses XML for designing aircraft panels, including fairly complicated gauges, from scratch by modelling a series of layers (texture, text, etc.) and transformations: http://www.flightgear.org/ I've noticed quite a few freeware games using XML for their config and save formats -- no real interop hit from any of this, of course. All the best, David -- David Megginson david@m... http://www.megginson.com/
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