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(Fwd) Re: Proposal to XML-DEV: Collaborative XML

  • From: "Arne Haeckel" <ahaeckel@i...>
  • To: xml-dev@i...
  • Date: Wed, 9 Sep 1998 11:11:19 +0200

collaborative xml

------- Forwarded Message Follows -------
Date sent:      	Wed, 09 Sep 1998 09:56:43 +0100
To:             	"Arne Haeckel" <ahaeckel@i...>
From:           	Peter Murray-Rust <Peter.Murray-rust@n...>
Subject:        	Re: Proposal to XML-DEV: Collaborative XML

Thanks very much Arne - you have picked up exactly what I was getting at.
[Since I can't post to XML-DEV from where I am could you please forward
this reply?]

At 09:53 AM 9/9/98 +0200, Arne Haeckel wrote:
ARNE>Why server centric? Peer to Peer would do for a 2 players game. 
>And a peer to peer XML based communicateion would show every 
>one, that XML could be light weight and does not necessarily need 
>expensive servers ;-)

This is the whole point. If we have a generic Peer to Peer system then the
work to be done on the server is minimal and one-off. [The example of chess
was simply to something that most people can relate to, but the more
exciting areas are domain-specific collaborative working.]
>
ARNE>My design would be: Java applet for a nice User Interface and input
validation, 

Agreed.

ARNE>encoding of the new state in XML, 

agreed.

ARNE>transfering this XML document to the other player,

agreed.

ARNE> decoding the state and presenting 
>this again to the user with java applet. (There is still the question of 
>wire protocol: http, RMI, CORBA, socket, ...)

This is my main point - I'm not experienced enough to know what the best
approach is. I am only looking for simple ones for proof of concept. I
expect http would do fine for a simple demo. What would be required?

[Personally I'd prefer to use Java applications simply because I haven't
yet got JUMBO2/Swing running in a browser in less than exponential time.] I
imagine they could be browser helper applications?

	P.


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