[XSL-LIST Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] Re: xslt used for anything wacky?
I don't know what is to be considered "wacky". Probably in the context of XSLT all these (normal with FXSL) are wacky: - numerical differentiation. - numerical integration. - Monte-Carlo integration, using random numbers generated in pure XSLT. - Solving equations of one real variable using the Newton - Raphston method. - Spelling checking (e.g. generating all alternatives for a misspelled word). - Text justification. But I consider the following two much more wacky: - Controlled and reliable execution of extension functions with side effect (a Monad Class implementation, in Beta) - Implementation of lazy evaluation (proof of concept). ===== Cheers, Dimitre Novatchev. http://fxsl.sourceforge.net/ -- the home of FXSL "Dimitre Novatchev" <dnovatchev@xxxxxxxxx> wrote in message news:beoi36$1ot$1@xxxxxxxxxxxxxxxxx > Probably you know about the XSL Calculator: > > http://fxsl.sourceforge.net/articles/xslCalculator/The%20FXSL%20Calculator.html > > > At the time I wrote "The Functional Programming Language XSLT - A proof > through examples" (Nov. 2001): > > http://www.topxml.com/xsl/articles/fp/ > > > I just stopped short of implementing a game -- a general strategy for > playing two-party games is defined in John Hughes' article "Why functional > programming matters": > > http://www.md.chalmers.se/~rjmh/Papers/whyfp.html > > > The reasons for this were the following: > > - that the paper had already become huge. > > - I needed a game with known position-evaluation function. > > So, in case one can provide a realistic position-evaluation function for a > game (e.g. chess), then a game-playing xslt application can be developed in > a straigntforward manner. > > > > ===== > Cheers, > > Dimitre Novatchev. > http://fxsl.sourceforge.net/ -- the home of FXSL > > > > > "Lars Huttar" <lars_huttar@xxxxxxx> wrote in message > news:000101c347fb$c6ee5f60$250414ac@xxxxxxxxxxxxxx > > Someone recently referred jokingly to using XSLT for cooking. > > > > What examples does anyone have (in real life!) of XSLT being used for > unexpected > > things? > > Anyone written a game in XSLT? > > I see there's a chess game rendering web page using XSLT at > > http://members.home.nl/cws/ChessMerlinversusGenie.htm > > > > Just curious... > > Lars > > > > > > > > XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list > > > > > > > > > XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list > > XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list
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