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Designing XML instances around concepts?
- From: "Costello, Roger L." <costello@mitre.org>
- To: "xml-dev@lists.xml.org" <xml-dev@lists.xml.org>
- Date: Wed, 14 Mar 2018 11:36:37 +0000
Hi Folks,
A concept is something you need to understand to work effectively with a system.
Examples:
-
To use Twitter, you need to understand tweets, hashtags and the concept of one user
following another.
-
To use Facebook, you need to understand posts, tags and friends.
-
To use Adobe Photoshop, you need to understand pixels, layers and
masks (and channels, profiles and so on).
Some concepts, such as tweets, are simple and easy to grasp; some, such as
tags, are more complicated. Some systems, such as Twitter, have only a few concepts; others, such as Photoshop, have many.
Do you design your XML instances around a set of concepts? What are some concepts that users of your XML instances must understand?
The above examples and definitions come from a neat article about designing systems and applications around concepts:
https://groups.csail.mit.edu/sdg/pubs/2015/concept-essay.pdf
/Roger
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