[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] Re: Principles for an Ethical and Sustainable Internet - XML
On 28 August 2012 23:32, Liam R E Quin <liam@w3.org> wrote: ... > > Where this becomes relevant to XML is that we need to provide ways of > enabling people to pay, ways to embed suitable metadata and to make it > easy, ways for people to know "there's a concert in your town next month > where The Dog Turds will be playing, and you listen to them so much that > the integrated circuits in your iPod have started to smell bad" > A possible field in metadata that can be interesting, is a url to a RSS feed. So when a iPod or other device is playing music from The Dog Turn, it shows the feed.... maybe with information about what city the next concert will be, or perhaps the feed can be filled with ads. So somebody would pay money to the group, so maybe 200.000 persons would be reading that in the iPod. Musicians can use this channel to promote other similar musicians, this is very important. If you play banjo, and you recommend two other banjo musicians, the group of people that enjoy banjo music will grown, and you will have more people buying your music; people is trapped in the network effect of a lot of pop singers, not because pop is the best music. If you like pop, you have a variety of singers,and some of them do the pop thing very good. Its rewarding to enjoy pop. Recently, I have seen this effect with Indie games. Indie games used to be a very rare thing, with few artist, the distribution limited to friends & family. Now indie games is "a thing", there are indiegames blogs, people know what to expect from a indie game and have good experiences with them. The likeness of people to buy another indie game is very high, because are cheap games and people love the crazyness and originality in design. A single indie game dev have the marketing muscle of almost nothing, but 4 or 5 can combine efforts and do one of these "Humble Indie Game Sales" and get frontpage news in sites like slashdot, that maybe have 1 million readers. Getting that website endorsement can result in ~30K $ average/site [1]. So one of these "Humble Indie Games" can make 1 million dollars [2]. So why musicians are not promoting other musicians?? is money left on the table. If you have 20K fans, and other dude have 130K, and other dude have 200 K, you could build a group of 310K to buy your stuff. Another thing is that 1 million dollars is nothing for a big publisher, but for 4 indie game dev guys is a lot of money. A lot of how some information industries work ( journalism, music, movies, etc.. ) is self defeating and favour big titles, but would kill medium size or small ones. Using these self-defeating rules the game is ringed, but is possible to use technology to change the rules, and then become a win. A lot of people should start changing the rules of the game, and stop crying about the ruined milk. I respect when some authors say "thief"... I know where that claim come from, is a feeling, but strictly speaking in not correct, and is not building towards a solution. [1] http://s3.amazonaws.com/ksr/projects/270437/posts/295069/image-151647-full.jpg?1345848434 [2] http://mashable.com/2012/06/01/humble-indie-bundle-reddit/ -- -- â±in del â³ensaje.
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