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RE: Designing an experiment to gather evidence on approaches t

  • From: "Len Bullard" <cbullard@hiwaay.net>
  • To: "'Pete Cordell'" <petexmldev@codalogic.com>, "'Costello, Roger L.'" <costello@m...>, "'Richard Salz'" <rsalz@u...>
  • Date: Thu, 29 Dec 2011 19:18:36 -0600

RE:  Designing an experiment to gather evidence on approaches t
Yes.

The first requirement drives most of the design of a system if you count
features over effort required to integrate features.  Find a way to measure
those and you require a traceability form.  The form frames the reliability
of the traceabilty.

There is art at all levels of the system but for it to be a human message,
and therefore a human measure to be traced, start with the GUI.   When you
can hand someone an app and they look at it and use it without much
explanation, that's an art.  The reason is the GUI has to speak music to
musicians and formats to technical writers.  If you can build a GUI that the
user who chooses it can use with ease, you used to GUI to create a
conversation and that is what art does well:  communicate.  That doesn't
imply all art is conversation.   Think of classical performance as a
painting or a landscape and jazz as a conversation about the landscape while
walking through it, and the difference is analogous (oh no, analogy: not
evidence)

The human is the most expensive and expressive component and that is where
the high art is:  composing for others, the spells to make the spells.

So mythical but also myth-able.  Not a measure of what is made but of what
is made with it.

Science for finding an answer.  Art for picking the question.     

len

-----Original Message-----
From: Pete Cordell [mailto:petexmldev@codalogic.com] 
Sent: Thursday, December 29, 2011 12:45 PM
To: Costello, Roger L.; Richard Salz
Cc: xml-dev@lists.xml.org
Subject: Re:  Designing an experiment to gather evidence on
approaches to designing web services

I would say the difference between anecdote and evidence is the degree of 
traceability between the two claims.  With something that is evidence you 
would know, in a reasonably documented way, what was done, when and by who. 
Anecdote has passed through so many messengers, each drawing their own 
conclusions and re-originating the story to emphasis what they want that 
it's essentially mythical.

Pete Cordell
Codalogic Ltd
Interface XML to C++ the easy way using C++ XML
data binding to convert XSD schemas to C++ classes.
Visit http://codalogic.com/lmx/ or http://www.xml2cpp.com
for more info
----- Original Message ----- 
From: "Richard Salz" <rsalz@us.ibm.com>
To: "Costello, Roger L." <costello@mitre.org>
Cc: <xml-dev@lists.xml.org>
Sent: Wednesday, December 28, 2011 5:24 PM
Subject: RE:  Designing an experiment to gather evidence on 
approaches to designing web services


>I was not asking about the difference between the two approaches, I was
> asking about the difference between anecdote and evidence. It is
> interesting that my message, which I thought was completely clear and
> included a quotation from you;
>
>> > There is no evidence to support one approach or the other. There are
>> > anecdotes, but that's not evidence.
>>
>> I do not understand the difference, can you explain?
>
> Was not at all clear to you, as can be seen by your edit:
>
>> > I do not understand the difference [between the two approaches
>> that were listed], can you explain?
>
> There are probably some interesting lessons to be learned their, and they
> might be applicable in what seems to me the attempt to drive all ambiguity
> out of XML-related specifications. But that's not what I care about.
>
> I am quite curious what is/are the difference(s) between anecdote and
> evidence such that you can blithely assert that one is not the other.
>
>        /r$
>
> --
> STSM, WebSphere Appliance Architect
> https://www.ibm.com/developerworks/mydeveloperworks/blogs/soma/
>
>
> _______________________________________________________________________
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