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Re: When parsing speed matters (was Re: No XML Binar

  • From: "James Fuller" <james.fuller.2007@g...>
  • To: "Len Bullard" <cbullard@h...>
  • Date: Mon, 5 Mar 2007 23:49:16 +0100

Re:  When parsing speed matters (was Re:  No XML Binar
On 3/5/07, Len Bullard <cbullard@h...> wrote:
> SL is taking care of that with a marketing budget and a zealot at CNet.  XML
> is dull.  It needs to become more animated. :-)  As I said to Rob, people

xml is boring, which is a testimony to its adoption

> post to their interests in XML.  The vast majority of people on XML-Dev
> happen to be database/document wonks which is historically where markup has
> thrived.  I migrated away from that and lo and behold, XML turns out to be a
> marginal choice for some data intensive applications because speed really
> does matter and so does verbosity where it impacts that if it does.  The
> case for binaries in graphics pipelines is said to be secure.  I'm waiting
> to see the results of the working group.

xml importance has to be at the mythical semantic layer......

> If XML hardware can speed up the pipes, that is worth doing, but so far, I
> don't see that happening unless the game console folks decide to do it.  The
> current specialty tasks don't seem to apply from what I can make of this
> thread, and a game environment won't be ubiquitous enough soon enough to
> make XML board commoditization of any value there.  Still, anyone who deals
> with the effects of lag on real-time web-distributed simulations is looking
> for any advance or advantage they can find now that online sims are a fast
> growing business.

agreed, though surely hardware advance will push this future, not software.

> The realization that HTML browsers are slowing down the web is dawning on
> the people who create persistent games.  If the HTML browser is getting in
> the way of faster rendering, that is worth doing away with altogether.  If
> 3D games are the wave of the future for social networks and business online
> work, then HTML starts becoming more marginalized in the GUI.  It takes
> awhile to build up, but eventually someone releases a client that is a good
> 3D GUI but doesn't use HTML for anything significant.

ok, you are starting to open my eyes to this....though people tend to
understand in incremental steps...the problem is that I cant 'see'
going from the 4 hours I just spent making a slightly complicated 2D
html search form validate and return results properly using html, to
coding a full blooded 3d GUI/interface....perhaps I dont have enough
imagination...though I certainely can imagine pain; and I tend to
avoid it.

so 'where are the baby steps'...is there some vestigal markup language
here to lead us to 3d...I doubt it...it will be some 'fad' that brings
us there first (we will call it.....web 3.0 e.g the 3d web...get it,
get it...ugg).

give me some pointers where a perl / sometimes java programmer would
go as a first stop and I will perhaps fill that last slot of time I
still have free for 2007 to 'learn all about 3d'.

cheers, Jim Fuller


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