[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: 2007 Predictions - losing the PC
Possibly you want to spend some time on the http://www.web3d.org/ to understand the applications of 3D currently being fielded. The VComm site for language training is one. Scientific visualization is going strong in Australia. There is strong uptake in the science domains given the low startup costs (say free). But I agree, the talents required to work in 3D don't come for free particularly as one gets beyond mathematical visualization and into the art work for immersive worlds. Still you can't quarrel with the numbers for SecondLife and There.com or the rapidly increasing business and entertainment applications. IBM put a stake in the ground, Sun, Sears and so on. So I'd say 3D is doing very well these days. What happened ten years ago was a hype-blowout combined with resource poor machines and networks. Things have changed a lot there. The problem of the storyteller is the language itself. Here is something to think about. This is a snippet of a discussion from the X3D list about what is needed to work from a high level language. It is nothing more than the venerable up translation based on applying XSLT libraries of X3D objects. As with all scripted approaches, some folks built objects and others script with them; otherwise, there would be no mashups or Web 2.0. Hiding the hard bits from authors is what programmers are paid to do. The same pertains to building 3D objects, particularly to so called reactive characters or smart objects. XML actually makes 3D clumsier to do (Gavin Bell and Chris Marrin were right about that), but to get the tool ecosystem, it is a compromise worth making. Wrapping in HTML is abysmal because of the performance, but it is a compromise sometimes worth making to use the HTML forms objects. <snippet /> "We'll come back to this but the clumsy syntax of routes are best hidden from the author. There is a lot of X3D that is clumsy syntax and even more so when encoded as XML. Timers are verbs. Verbs cascade. Verbs aggregate in a repertoire of acts and gestures as declared in named arrays of named objects. Verbs are the dynamic aspect of a situation as they control the event cascade for a given time. The key to easing the authoring is to use names smartly. The fact that a time-sensor is the tenth one you make is not a reason to label it TS10. If it is a verb, it should be named that way TS10 or 'respect'? Respect is better, Then Kamala respects Saraswati. # a standard triple in natural language is World.MFTime/kamala[respect] URL:sarasati.wrl#DEFSaraswati Given a transform into a library, that is sufficient information to create the behavior and place it in time in X3D by transforming from a simpler syntax into the more complex one (up translation). The key is to isolate the variants into the simpler syntax and support them with libraries. Most of the authoring tools we have are object builders, not scene builders. That is another one that Parallel Graphics gets right. A situation is the complete set of dynamic relationships available at some timestamp for some set of smart objects/avatars/bots in a dynamic environment. It is a whole lot easier to use arrays to express that and to use XSLT to build it." len From: Bill Kearney [mailto:wkearney99@h...] > Long reply: Yes, and you can even make films with game engines. Sure, machinima is cool and all but it still doesn't address the fact that making something in 3D is *considerably* more difficult than most folks imagine. Thus making anything other than a shiny metal sphere on a checkered background is going to be a feat few will ever master. I don't know the best way to succinctly make the point. There's something about how people perceive 3D materials that makes it extremely difficult to get them to accept, let alone use them. It's not that the tools to create them don't exist, they do, it's the talent that's lacking. Story-telling is probably a key factor in that. Taking that a step further into useful user experiences is a nearly impossible leap. 3D is just one of those things that seems like it oughta be just SO cool but never really gets anywhere besides gaming and oddball avatar stuff. -Bill Kearney _______________________________________________________________________ XML-DEV is a publicly archived, unmoderated list hosted by OASIS to support XML implementation and development. To minimize spam in the archives, you must subscribe before posting. [Un]Subscribe/change address: http://www.oasis-open.org/mlmanage/ Or unsubscribe: xml-dev-unsubscribe@l... subscribe: xml-dev-subscribe@l... List archive: http://lists.xml.org/archives/xml-dev/ List Guidelines: http://www.oasis-open.org/maillists/guidelines.php
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