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RE: Why 3D Redux?

  • To: "'Thomas B. Passin'" <tpassin@c...>, XML Developers List <xml-dev@l...>
  • Subject: RE: Why 3D Redux?
  • From: "Bullard, Claude L (Len)" <clbullar@i...>
  • Date: Wed, 16 Jul 2003 09:32:53 -0500

linear frames
Mine too.  It is a favorite of mine because not only is it 
as accurate a historical recreation as I've seen on the web, 
one can move around inside the capsule, speed up the event 
watch it in human clock time, run it again, and so on.  They 
took a real event and simulated it.  Neat and educational 
when combined with the biographical information.  Now link 
that to even deeper information sets (eg, engine design, 
why have the Soviet engine designs succeeded for so long), 
and it is a fine site.  Theatricality would be adding a 
love interest.  We did that for Irishspace but killed 
her off in the prestory and left only her work. :-)

The trick is to think beyond a 2D animation or a movie, a set 
of still linear frames, and learn to work inside a data 
set that is more complete.  Applicable to all situations? 
Of course not.  Better than what we get if we don't learn 
to work outside of flatland, definitely.  I'm not particularly 
religious about it but it is exciting stuff and on a web 
that is boring as a trip to the lake with great grandma, 
that has value.

<aside>

I believe that innovation and the next big thing will not 
be found inside the confines of the web usability standards. 
I believe that is where one retreats to once one has a 
market to protect.  Only as fast as the slowest runner 
is not a competitive race.  Even the browser vendors know that. 
The usability standards have to keep up with innovation, not 
the other way around.

</aside>

"Anything worth having is worth cheating for." W.C. Fields

len


From: Thomas B. Passin [mailto:tpassin@c...]

I must be luck, it worked on my version on IE (6.0.2800.1106, SP1).  Pretty
nifty.

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