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RE: Why 3D Redux?

  • To: 'Rick Jelliffe' <ricko@a...>, XML Developers List <xml-dev@l...>
  • Subject: RE: Why 3D Redux?
  • From: "Bullard, Claude L (Len)" <clbullar@i...>
  • Date: Tue, 15 Jul 2003 12:27:46 -0500

3d person
And a 4D person will laugh while a 5D person 
will look on with composed emotion, a 6D 
person will be checking the audience reaction, 
and a 7D person will be serene.

BTW: turns out when one does it, the expense 
of authoring is not the 3D geometry.  For 
complex objects, it is easier than 2D geometry 
with a much higher reuse factor.

It is the expense of the texturing libraries 
which are 2D followed by the expense of coding 
routable scripts.  Fortunately, libraries of 
these are abundant, and given PrintScrn, really 
cheap to steal.  So until one starts composing 
worlds, the costs aren't bad but at that point, 
the composability of the libraries is vital. I've 
not seen an "always on" 2D simulation so I've 
no comparisons there.

The other fun bits are lighting and camera 
moves (animation of viewpoints).  Just routing 
lighting turns out to be an incredibly compelling 
presentation.  Try that in Powerpoint.

len


From: Rick Jelliffe [mailto:ricko@a...]

 From: "Bullard, Claude L (Len)" <clbullar@i...>
 
> I don't know if it is wiring.  I am told we are wired for  3D 
> but that the expense of representation is high so we 
> long ago enculturated by technology, the 2D representations, and 
> now we hang on to that technology by habit and market force

But a 3D person *would* say that :-)

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