[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: Why 3D Redux?
And a 4D person will laugh while a 5D person will look on with composed emotion, a 6D person will be checking the audience reaction, and a 7D person will be serene. BTW: turns out when one does it, the expense of authoring is not the 3D geometry. For complex objects, it is easier than 2D geometry with a much higher reuse factor. It is the expense of the texturing libraries which are 2D followed by the expense of coding routable scripts. Fortunately, libraries of these are abundant, and given PrintScrn, really cheap to steal. So until one starts composing worlds, the costs aren't bad but at that point, the composability of the libraries is vital. I've not seen an "always on" 2D simulation so I've no comparisons there. The other fun bits are lighting and camera moves (animation of viewpoints). Just routing lighting turns out to be an incredibly compelling presentation. Try that in Powerpoint. len From: Rick Jelliffe [mailto:ricko@a...] From: "Bullard, Claude L (Len)" <clbullar@i...> > I don't know if it is wiring. I am told we are wired for 3D > but that the expense of representation is high so we > long ago enculturated by technology, the 2D representations, and > now we hang on to that technology by habit and market force But a 3D person *would* say that :-)
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