[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: XML multimedia specs -- help for the bewildered, please?
I would be interested. I supported the use of XML in VRML, and now find myself wondering how far off the mark I was. DOM looked attractive, but very early in the discussions, it became evident that it is the wrong object model for high-performance, reliable 3D rendering applications. Precisely because this is the XML Developers list, we should be exposed to the results of efforts where XML technology has proven a bad fit for the application. We should understand as best as we can where the boundaries are. In the past, I have said that markup misapplied can be combination of kudzu and pine tree; spreads rapidly and tends to kill off other technologies around it. This is because it looks like a universal solution to problems for which it is not designed, but the reasons are down in the guts of the application requirements. Perhaps XML.COM would be interested in an article from you, Justin. Since you have written long and well about VRML and Java, and are a member of the open source group that is attempting to implement 3D applications in XML, your perspective is unique. Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -----Original Message----- From: Justin Couch [mailto:justin@v...] As one of the Xj3D people, there is a bloody good reason for not liking DOM. It never was, and never will be usefull for doing realtime high-speed work. The event bubbling semantics kills any capability of dealing with fast changing items, such as time or coordinate transformations. Another facet of the problem is the text to datatype and return journey. Cloth and spline animations (eg character animation) are all but impossible to do with any speed using the DOM view of the world. Should people be interested, I can expand on the event issues, but I feel this is not a DOM-oriented list.
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