[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] RE: XML for Online Games
> > BTW: using XML in games is not that novel. The > > X3D effort has an XML encoding and can be applied > > to games, there is a talkingHead application that > > uses XML, and extending the persistence of games > > via XML serialization is a straightforward application. > > The latency issues are a much harder problem > > than picking XML for message formats. [snip] >I've noticed quite a few freeware games using XML for their config and >save formats -- no real interop hit from any of this, of course. I'm working on a project [as part of my degree] that intends to use XML for games generation, as well as configuration and save formats, bringing in the benefits of interoperability, resuability, etc. I'll post more details when I have some concrete examples put together [and I sort out with the University whether I can release the project as open source]. James
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