[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] Re: XML for Online Games
Christopher Allen - Lists wrote: > A slight departure from typical uses for XML -- there is an article at > http://www.skotos.net/articles/ called "XML: The Core of the Skotos > StoryBuilder Server" that discusses how XML is used for the development of a > text online game. I don't think it's actually XML, just something that looks like it. After all, they point out that: > Though we're using the basic ideas of XML, we haven't poured over the XML > specs in ultimate detail. We don't actually need to comply to the XML specs. > Thus there may well be other things we do in our system that's off-spec. and: > Though we have used XML as a general model, we haven't stuck rigidly to the > XML specifications. Instead, we've struck a middle ground which we think is > ideal for our games. A few notes on how our XML differs from the specs: Our XML? That's a bit cheeky. They seem very gung-ho about XML - it's odd that they don't go the final yards. They shouldn't be claiming to use XML - they really just use pointy tags. -- Regards, Marcus Carr email: mrc@a... ___________________________________________________________________ Allette Systems (Australia) www: http://www.allette.com.au ___________________________________________________________________ "Everything should be made as simple as possible, but not simpler." - Einstein
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