[XML-DEV Mailing List Archive Home] [By Thread] [By Date] [Recent Entries] [Reply To This Message] Re: Fwd: Proposal to XML-DEV: Collaborative XML
yes an xml-enabled javaservlet is the way to go! (in general :-) lisa Gustavo Frederico wrote: > > I have some other questions: > If you want to build this chess game for 2 players ove the net, is > XML a good way to do it? Is it the best way? Why? What about a java servlet? > I would like to hear more about that from you list members. > > On Tue, 8 Sep 1998 15:44:44 +0100, "Rzepa, Henry" <h.rzepa@i...> wrote: > > >X-Sender: pazpmr@u... > > >Date: Tue, 08 Sep 1998 14:40:11 +0100 > > >To: h.rzepa@i... > > >From: Peter Murray-Rust <Peter.Murray-rust@n...> > > >Subject: Proposal to XML-DEV: Collaborative XML > > >Mime-Version: 1.0 > > > > > >Henry, > > > Please could you forward this to XML-DEV - ta. > > >------------------------------------------------------ > > > > > >I am continuing to miss 'real' applications of XML that I can enthuse about > > >to people - and I suspect others share this feeling (cf. SimonStL's posting > > >on cement shoes). In this message I propose that XML-DEV - a Bazaar as Eric > > >Raymond calls it [1] - develop a small rapid communal application to > > >demonstrate that XML can do new things. If you are excited by this, read on. > > > > > >IMO many killer apps will come from using XML client-side. The following > > >proposal requires an almost completely dumb server capable only of > > >re-routing XML documents. > > > > > >I propose that we develop an XML-based system for games. > > > > > >Chess is chosen as somewhere to start. It is not a killer app but the > > >methodology is easy to extend. It would be as easy to do it for go. Henry > > >and I will use it for molecular whiteboards - discussing molecules over the > > >WWW - for example. If you have better ideas than 2-player games, suggest > > >them (but be prepared to make some contribution...) > > > > [snip] > > > > > >There are several reasons why this is a useful thing to do: > > > - could bring in new people > > > - gives an easily understandable demo of XML that does something that > HTML > > >can't do (yes, I know that you can do *anything* server-side and send the > > >results to an HTML form, but that misses the point of XML) > > > - gives us experience in per-element programming > > > - gives us experience of developing collaborative environments using > XML. > > >Obviously for games with >2 players the server may have to make some > > >decisions but this should be a valuable area to explore. > > > > > > > xml-dev: A list for W3C XML Developers. To post, mailto:xml-dev@i... > Archived as: http://www.lists.ic.ac.uk/hypermail/xml-dev/ > To (un)subscribe, mailto:majordomo@i... the following message; > (un)subscribe xml-dev > To subscribe to the digests, mailto:majordomo@i... the following message; > subscribe xml-dev-digest > List coordinator, Henry Rzepa (mailto:rzepa@i...) xml-dev: A list for W3C XML Developers. To post, mailto:xml-dev@i... Archived as: http://www.lists.ic.ac.uk/hypermail/xml-dev/ To (un)subscribe, mailto:majordomo@i... the following message; (un)subscribe xml-dev To subscribe to the digests, mailto:majordomo@i... the following message; subscribe xml-dev-digest List coordinator, Henry Rzepa (mailto:rzepa@i...)
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