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Re: Fwd: Proposal to XML-DEV: Collaborative XML

  • From: Lisa Rein <lisarein@f...>
  • To: Gustavo Frederico <gcsfred@m...>
  • Date: Tue, 08 Sep 1998 09:15:56 -0700

lisa frederico
yes an xml-enabled javaservlet is the way to go!  (in general :-)

lisa


Gustavo Frederico wrote:
> 
> I have some other questions:
> If you want to build this chess game for 2 players ove the net, is
> XML a good way to do it? Is it the best way? Why? What about a java servlet?
>   I would like to hear more about that from you list members.
> 
> On Tue, 8 Sep 1998 15:44:44 +0100, "Rzepa, Henry" <h.rzepa@i...> wrote:
> > >X-Sender: pazpmr@u...
> > >Date: Tue, 08 Sep 1998 14:40:11 +0100
> > >To: h.rzepa@i...
> > >From: Peter Murray-Rust <Peter.Murray-rust@n...>
> > >Subject: Proposal to XML-DEV: Collaborative XML
> > >Mime-Version: 1.0
> > >
> > >Henry,
> > >     Please could you forward this to XML-DEV - ta.
> > >------------------------------------------------------
> > >
> > >I am continuing to miss 'real' applications of XML that I can enthuse about
> > >to people - and I suspect others share this feeling (cf. SimonStL's posting
> > >on cement shoes). In this message I propose that XML-DEV - a Bazaar as Eric
> > >Raymond calls it [1] - develop a small rapid communal application to
> > >demonstrate that XML can do new things. If you are excited by this, read on.
> > >
> > >IMO many killer apps will come from using XML client-side. The following
> > >proposal requires  an almost completely dumb server capable only of
> > >re-routing XML documents.
> > >
> > >I propose that we develop an XML-based system for games.
> > >
> > >Chess is chosen as somewhere to start. It is not a killer app but the
> > >methodology is easy to extend. It would be as easy to do it for go. Henry
> > >and I will use it for molecular whiteboards - discussing molecules over the
> > >WWW - for example. If you have better ideas than 2-player games, suggest
> > >them (but be prepared to make some contribution...)
> > >
> [snip]
> > >
> > >There are several reasons why this is a useful thing to do:
> > >     - could bring in new people
> > >     - gives an easily understandable demo of XML that does something that
> HTML
> > >can't do (yes, I know that you can do *anything* server-side and send the
> > >results to an HTML form, but that misses the point of XML)
> > >     - gives us experience in per-element programming
> > >     - gives us experience of developing collaborative environments using
> XML.
> > >Obviously for games with >2 players the server may have to make some
> > >decisions but this should be a valuable area to explore.
> > >
> >
> 
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